Card stats

How card stats work

Every passport card has six stats from 1 to 100 (Speed, Defense, Intelligence, Vitality, Size and Temperament) and a rarity. They come from three things, always worked out the same way: two animals with the same species, morphs, age and weight get the same numbers.

1. The species

Every species starts with six numbers set by our team, from how that species lives: a tortoise's Defense, a monitor's Intelligence, a python's Size. They make up most of every stat, so a tortoise never out-runs a mamba because of a bonus.

2. The morphs

Some morphs nudge a stat. An Albino loses 3 Defense (it's easier to spot), a Spider loses 2 Speed. However many morphs an animal has, together they move a stat by 8 at most.

3. Your animal

We compare its weight (its length, for fish) with what's normal for its species at its age. Heavier than usual gains up to 10 Size and loses up to 3 Speed; lighter works the other way round. This needs its date of birth and a weight: without them nothing changes, and you're never marked down for leaving them out.

An example

A two-year-old albino ball python weighing 1.6 kg. A normal ball python weighs about 1.25 kg at two, so this one is 28% heavy: Size 45 + 6 = 51, Speed 35 − 2 = 33, and the albino nudge makes Defense 55 − 3 = 52. Intelligence, Vitality and Temperament stay at the ball python's own 40, 70 and 85.

Rarity

How common the species is in the South African pet trade (a score from 1 to 5) multiplied by each morph's rarity. The albino ball python above: 1 × 2.5 = 2.5, Uncommon. Rarity never comes from how endangered a species is in the wild: we don't reward taking animals from the wild.

Species × morphsRarity
under 2Common
2 to under 4Uncommon
4 to under 8Rare
8 to under 16Epic
16 and upLegendary

Questions keepers ask

Does verifying my animal raise its stats?

No. Verification shows the animal is real and as described. It raises your leaderboard score and lets the animal's history go with it when it changes hands, but stats come only from biology. Plans, roles and badges don't change stats either.

When do the stats change?

They're worked out when you register the animal, and again every time you log a new weight, so Size follows your animal as it grows. Rarity is set at registration.

Why does my animal have the same stats as someone else's?

Same species, same morphs, no weight or birth date: same card. Add a date of birth and log a weight and your animal's own size comes into it.

My species' numbers look generic.

Species added recently through keeper requests start on general numbers for their class (reptile, tarantula, fish and so on) until our team sets their own. Ask us if yours looks off.

Tiers show trust, stats show biology: they never mix.